Appendix A: Permissions
The group approves this report for inclusion on the course website.
The group approves the video for inclusion on the course youtube channel.
Appendix C: Schematics
Hardware Design page.
Appendix D: Work Distribution
Selena:
- Wired breadboard and hardware connections.
- Researched and ordered additional hardware needed.
- Implemented "flapping" and gravity logic for bird.
- Developed code and logic for the button play mode.
- Developed code and logic for the microphone play mode.
- Developed code and logic for the IMU play mode.
- Researched how to play sound effects from .wav files and using the DMA.
- Found sound effects and developed code to play sound effects when necessary.
- Designed layout of start and end screens and its logic.
- Modified website template to Flappy Bird theme with Helen.
Helen:
- Researched logic for creating and drawing sprites.
- Developed code to draw a bird sprite and change its angle on flaps and falls.
- Coded logic for switching between game play modes using the button.
- Developed set of notes for background music.
- Developed code for playing background music and logic for it to play simultaneously with sound effects.
- Designed the box for the arcade button, handle for the mic, and paddle for the IMU in Autodesk Fusion.
- Implemented logic for counting the score and high score.
- Optimized collision logic to only check the closest pipe approaching the bird.
- Modified website template to Flappy Bird theme with Selena.
Matthew:
- Drew versions of pixelated flappy bird pipe.
- Researched logic for creating and drawing sprites.
- Worked on randomized pipe gap height logic and debugged physics updates.
- Worked on pipe sprite drawing logic.
- Implemented bird-pipe collision logic.
- Prototyped initial paddle design in Autodesk.
- Debugged processing user inputs in the appropriate gameplay mode.
- Found template for website on W3Schools and modified to fit the project needs.