Results

The results of our project are entirely evaluated by playing the game. The effectiveness of the game engine is evaluated based on the “feel” of gameplay: responsiveness, apparent smoothness of animation, proper timing, etc. A notable issue we were unable to resolve, mostly due to time constraints, is that the characters flickered on the screen when moved. While annoying, we did not think this hindered player experience enough to be worth fixing since we did not have a clear, simple solution defined. Otherwise, we were able to implement all character movement and interaction with the environment as we had originally planned, mostly based on the functionalities of the original game. Accuracy of sound output is also easy to subjectively evaluate. It is very noticeable when things sound incorrect. Fortunately, the sound effects and background music in the final game worked as expected. Visual assets were also subjectively evaluated by ourselves. Since we were not expressly held to copying designs exactly we could make things look however we wanted.