#ifndef TICTACTOE_H
#define TICTACTOE_H
#include
// Constants
#define EMPTY 0
#define PLAYER_X 1
#define PLAYER_O 2
#define SIZE 3
#define VGA_WIDTH 640
#define VGA_HEIGHT 480
// Function Prototypes
void initializeBoard();
void displayBoard();
bool isMoveLegal(int x, int y);
void playerMove(int player, int cursorX, int cursorY);
bool isBoardFull();
int checkWinner();
int startGame();
#endif // TICTACTOE_H