#ifndef TICTACTOE_H #define TICTACTOE_H #include // Constants #define EMPTY 0 #define PLAYER_X 1 #define PLAYER_O 2 #define SIZE 3 #define VGA_WIDTH 640 #define VGA_HEIGHT 480 // Function Prototypes void initializeBoard(); void displayBoard(); bool isMoveLegal(int x, int y); void playerMove(int player, int cursorX, int cursorY); bool isBoardFull(); int checkWinner(); int startGame(); #endif // TICTACTOE_H